Kingdom: A Role Playing Game About Communities

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Kingdom: A Role Playing Game About Communities

Kingdom: A Role Playing Game About Communities

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What I like about this that Microscope did really well is that the randomness isn't down to dice, it's down to how people find ways to complicate things. There's a great deal of control every player has over their character and the world around them in Kingdom, but at the same time all of the factors that are out of the player's control make it seem, just from the way it's written, like the sort of game that could be very tense and very fun. The entire last half of the Kingdom book is full of really clever suggested seeds, how to customize them, the locations involved, the people who influence events, threats to status quo and the crossroad events they will face. There are sci-fi seeds, historical Earth, real world seeds and fantasy seeds. There's even a nod to D&D where you're in a popular 1980s Pencil & Paper RPG company facing some interesting threats and crossroads. A lot of the game is down to just playing out your character and how they react to the other players, or even deciding to take a certain power away from another character (which is something you can do). Every role has their own sort of power, a very fine control over what direction the kingdom they're part of is going to ultimately take. Characters may change over time as they change roles or affect the kingdom, but the kingdom itself will change as well: characters will have to make decisions and deal with the consequences of them, popular opinion and the various stresses of rulership no matter what form it may take. I’m the god of fire. I have fire powers”“Fire powers? What are you, a superhero?” We’re in the middle of a game and you need to make up a god. Because you know, we’re gamers, we have to create whole worlds, gods, civilizations on the fly. What do you do? The number one approach […] A role-playing game for two to four players. No GM. No prep. Microscope was playtested for two years by over 150 awesome gamers.

Beyond that, there's also an intriguing set of roles, where each player has slightly different mechanistic powers. A role-playing game by Ben Robbins, creator of Microscope and Follow. For two to five players. No GM. No prep. Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time." Microscope is a model of minimalist complexity: with easy-to-learn tools you gain the power to create a believable history that will surprise you even as you're authoring it. Microscope excels as either a stand-alone game or a collaborative way to build a setting with your gaming group for another game entirely." The second game from the creator of Microscope (which is one of the best games of recent years, and I will happily play it at pretty much any time. (Microscope lends itself unusually well to online play, too. Hint hint.)People can work together to do great things. But what do we care about and what do we fight for? Who do we listen to and who pays the price?

Kingdom is a game of navigating a community through a series of crises. The community could be the crew of a single ship or a galaxy-spanning empire. It's got a number of very clever mechanics, and a lot more emphasis on role-playing characters and scenes than its predecessor.I’ve spent most of my life playing roleplaying games at the table, in person. I’ve only started playing online much in the last few years, so I’m no expert, but here are some things I’ve learned so far. I follow the “simpler is better” approach with technology. I want no bells and whistles, unless those […] Though this is typically a binary proposition (because it's a game mechanic), thinking about and framing central tensions in your D&D village, region, kingdom in this manner seems very useful to me.

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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