YU-GI-OH! Ghosts From The Past - The 2nd Haunting (GFTP2)

£9.9
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YU-GI-OH! Ghosts From The Past - The 2nd Haunting (GFTP2)

YU-GI-OH! Ghosts From The Past - The 2nd Haunting (GFTP2)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that other monster from your GY. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned "Puppet King" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn.

While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand.

During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min.

On top of that, each box of the next Ghosts From the Past set has 4 packs instead of 3, giving you even more cards per box! If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. It’s not just the roster of Ghost Rares that’s expanded either – the drop rate has, too, so it’s twice as easy to pull a Ghost Rare this time around!This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects. If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Shell Knight is a Level 4 EARTH Rock who when Normal Summoned can change to Defense Position and inflict 500 damage to the opponent, and if it is destroyed by battle or sent to the graveyard by a card effect, you can add a Level 8 Rock from your Deck to your hand, or if Fossil Fusion is in your graveyard youu can instead Special Summon it, also for the rest of the turn you cannot activate cards or effects of cards with the same name as the summoned/added monster for the rest of the turn. When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand.

If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated.When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. Finally, Void Cauldron is a Continuous Trap that’s sent to the graveyard if you have any cards in your hand and if an Infernity monster(s) and/or Level 8 DARK Dragon Synchro monster(s) would be destroyed by battle or opponent’s card effect, you can banish an Infernity card from your graveyard instead.

If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target. During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters.When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your hand or GY: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up field to the GY, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). Finally, Fallen Sanctuary is a Continuous Trap that when activated can set a copy of The Sanctuary in the Sky or any Spell/Trap that mentions it directly from the Deck, is treated as The Sanctuary in the Sky while on the field or in the graveyard, and can let you banish a Fairy in your graveyard to target an Effect Monster the opponent controls and negate its effects until the end of the turn. The Chorus in the Sky is a Normal Spell that lets you pay 1000 LP to target a Fairy monster in your graveyard and add it to your hand, then if The Sanctuary in the Sky is on the field or in either player’s graveyard, you can add a banished The Sanctuary in the Sky or any card that mentions it back to your hand.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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